Thursday, December 29, 2011

Harvest 60



So yeah, I got around to finish this since the sketch last time.


Although my initial plan was a bit more ambitious with armor parts flying off and whatnot. Thus the reason for her surprised expression.


But then I couldn't spend too much time on it as I got other works waiting in line... Nothing to do with an arrow in the knee, I assure you.




Anyways, comparison to my previous piece with a similar concept:



That is all.

Saturday, December 24, 2011

harvest 59




True story.





Tuesday, December 20, 2011

harvest 58

Well, few years back, I think it was back in 2007 or so, I was commissioned to do this piece:


Fast forward to October of this year, I was requested for revision of the same character, and as of today I got around to drawing her again.


That is all.

Saturday, December 10, 2011

harvest 57



One more since I'll be busy for a while again.

harvest 56



nakedness is next to godliness.

Tuesday, November 15, 2011

harvest 55



Example pic for second part of IFX tutorial

Friday, November 11, 2011

harvest 54



For IFX tutorial.

Monday, November 7, 2011

harvest 53

just a quickie today


Saturday, November 5, 2011

Harvest 52




Last revision on this piece probably. Heh.

Friday, November 4, 2011

Harvest 51



Khumeia, a combat bot for David Murphy and his comic project. ( http://www.en-mercs.com/ )

Thursday, October 13, 2011

Harvest 50

Sample of the comic in progress... BG's take loooooonnnnggg to draw....


Coming soon (maybe like in a year... lol)...




Also this one's coming along nicely...


Probably will end up doing full color on this since I like how it's developing...

Saturday, October 8, 2011

harvest 49

kinda becoming a daily thing, eh? a bit rougher stuff today... (done a lot today anyway, including the new banner)




revising an old piece of samus...


 dunno what she's smoking...


...




Last but not the least-




That is all for today...

Friday, October 7, 2011

harvest 48



More random sketches. Offbeat theme day, I suppose.












So it had occurred to me at some point, if I ever wanted to do a comic and properly, I had to fundamentally change how I drew, ground up. At the time I had this painting oriented style where everything was drawn to and for the color. I would in occasion leave anatomically incorrect sketches for the painting stage and I'd often fix things late in the stage. This proved to be quite the wrong way to draw.

Lines interact with each other and there's not a good way to 'fix'em later' when you're already painting them. This would often leave my art looking funny, stiff and incorrect. I had wronged the very commandments I wrote to remind myself.

I was once a line artist, going roughly at the rate of 1~2 full sketchbooks per month in the best of times. Once I went full digital, gone was that tradition. It's probably been 6~7 years since I've filled a sketchbook, and around 5 years since I drew something serious on paper.

In essence, I had forgotten how to sketch on my long journey Joe Pesci knows where.

Every attempt at doing a meaningful amount of comic only led me to realize how serious this problem was. Everything came out stiff and awkward and because of it, it all seemed pointless.

Then I decided to take the journey back, and thus are the results on my blog.

It's still an ongoing process, with rediscovery of some of old tricks I used to use, and others new to my inventory. But for now, enough to make progress on the very thing I announced to the world that I would do.

All is indeed quiet on the west front.




Also, Addendum to the 15 commandments:


1. Always try new things
2. Draw broadly
3. Stay focused
4. Have an idea
5. Feel the dimension
6. Always study
7. Try to enjoy it
8. Take as long as you need
9. Trust your eyes
10.You already have everything
11. There's no such thing as a bad style
12. Never copy
13. Keep your strokes economical
14. Get your sketch ready
15. It'll take a long time. 

16. Keep yourself healthy at all cost.
I can't stress enough how important this is. If your health suffers, so will the quality of your work. I've experienced this first hand and many corners were cut simply because I was too exhausted and the brain just produced massive amounts of frustration. Sometimes for days I just sat and did nothing due to my body just not getting enough energy.

Sleep well, wake up early, eat healthy food, jog everyday. Do whatever possible in your position to keep your body and mind at top condition.

17. Your work environment matters.
This is kind of a sub-commandment to the number 16. Your environment must also be supportive of your overall health.

There are many factors such as the air quality in your room, the chair and the floor you're sitting on, the monitor you're looking at, and etc.

But the most important of all, the sitting.

You'll work a lot in an enclosed space where you'll be expected to sit for hours. You must feel comfortable while sitting! Your health depends on it.

If you are suffering from back pain after hours of work, you may have a cheap, flimsy chair, or worse, an uneven surface. You don't want to be sitting on a chair on an uneven, angled floor.

Get a nicely flat surfaced floor and a high quality chair with good lumbar support. This will save your life, and your spine from what is quite possibly the most painful experience imaginable from the bent spine.


That is all.

Wednesday, October 5, 2011

harvest 47




mmmm boobies




1 more with bad teeth...


wasn't kidding.



ok last one for the day. maybe.




last one today really. I think...

homuhomuhomuhomuhomumumumumumumu


Sunday, October 2, 2011

harvest 46





Might finish it later. Maybe...

Sunday, September 25, 2011

Harvest 45



Long time no post? That's because I'm working on the comic. Muhahahaha.

Alright. See you in a while again. Maybe soon if I'm in a sketching mood.


1 more with soldier revision. No color, though. Coloring process is rather boring to me now...

Monday, September 12, 2011

Harvest 44




Might reduce the breast size for the actual comic.


Maybe. Maybe not.

Thursday, September 1, 2011

Harvest 43

More line quickies


Sunday, August 28, 2011

Harvest 42

Probably my fav class at the moment.





Looks pretty alright I think...

Friday, August 26, 2011

Harvest 41



Ellie revised.



And the changes she went through






So the lineup for these characters are complete... At least for main characters. I still have about 12 characters left I think...




For David Murphy and his comic project, btw. ( http://www.en-mercs.com/ )

Saturday, August 13, 2011

Harvest 40

Sniper this time.



Monday, August 8, 2011

Harvest 39

Needed a custom spray for my Demodin.




edit: made some adjustments

Wednesday, August 3, 2011

Harvest 38


Lines are fun.

Saturday, July 30, 2011

Harvest 37

Alright. I just moved and got settled in. Gonna be a long night and let's get this started.

Not the comic I'm working on. Just another quickie. And yeah, I got bored of drawing the gun and the BG...
Also got few other pieces I've been saving up for a while.

































 These were done for a film that wasn't received so well, but I wasn't sure of the specific parameters for posting on my blog so I decided to wait until everybody stopped caring. I guess now is as good as any.


Also, Skullkickers cover 9 through 12.





That was quite a lot for the night...